play Arctanplay Blockedplay Boltplay Bridge Builderplay Canalsplay Cat Runner 1play Color Breakplay Color Itplay Crawlers Balanceplay Cube Questplay Dark Castleplay Dino Brosplay Dittoplay Floppy Fishplay Gap Passer Botplay Snow Ball Racingplay 1024play 2Dotsplay Balance Stackplay Bath Floodplay Billiardsplay Bomb Blastplay Box Factoryplay Breakpixplay Bumbly Beeplay Carriersplay Chirpzplay Clear The Islandplay Color Maze Puzzleplay Color Switchplay Dashplay Differ Hallplay Drop Stack Ballplay Extreme Painistplay Fixed Pathplay Fixelplay Flappy Chirpzplay Flatlandplay Floodsplay Framesplay Fruit Jamplay GRAvityplay Ghost Guideplay Gobbleplay Hoppyplay Jumpcadeplay LE4Pplay Laser Car Xplay Layerueplay Light Bounceplay Little Jumpplay Little Pandaplay Merge Block 2048play Minecadeplay Monster Matchplay Nickplay Parkour Climb And Jumpplay Pivotplay PopCornplay Pushboxplay Replaceplay Snek Leftplay Sphere Spurterplay Subway Surfers:Havanaplay Subway Surfers:HongKongplay Subway Surfers:New Yorkplay Subway Surfers:Veniceplay Tower Jump 2play Unblock Cube 3dplay Voidplay Arrow Festplay Tallman Run

Description

Fill the tiles with one line

Instructions

Tap anywhere, and drag to aim the cue stick. Release to apply force to the white, cue ball. Releasing from where you originally tapped will cancel it. 2 players alternate between turns. When no ball has been shot to any hole, any player can shoot a ball, called "pocket", either solid or striped. The first player to pocket a ball is now assigned to shoot that group of solid balls, or striped balls - that player is still on their turn. Their turn ends when the player shoots, but does not pocket any ball of their respective group. The 8-ball, colored black, is a special type of ball. The player must pocket all their respective balls first, before pocketing it, in order to win. If the 8-ball is pocketed before they cleared it, they lose immediately. If the cue ball is pocketed, the player's turn ends. It is placed back to its starting position.